essays

2004

01-May-2004
Between a Game and a Story? (Sidebar)

Illustrating Perlin's "Can There Be a Form between a Game and a Story?"

01-May-2004
Between a Game and a Story?

Ken Perlin on a game-narrative difference that makes a difference: does agency, rather than identifiction, make characters in a game seem more real than those in novels or films?

01-May-2004
Brenda Laurel responds (excerpt)

The importance of consequences plots Brenda Laurel's response to Michael Mateas.

01-May-2004
Bryan Loyall's response (excerpt)

Bryan Loyall cites expertly paced penguins in this response to Janet Murray.

01-May-2004
Cyberdrama

Pat Harrigan and Noah Wardrip-Fruin introduce Cyberdrama, the first section of First Person.

01-May-2004
01-May-2004
From Game-Story to Cyberdrama

Moving from the holodeck to the game board, Janet Murray explains why we make dramas of digital simulations.

01-May-2004
Gonzalo Frasca's response

Secret agency is at issue in Frasca's response, which denies the application of Aristotle to the open-ended interactivity of gaming.

01-May-2004
Victoria Vesna responds

In response to Perlin, Victoria Vesna reiterates the unique realism of games.

01-May-2004
Will Wright's response (excerpt)

The man behind The Sims, Will Wright, places narrative controls back in the hands of gamers.

03-Apr-2004
How I Was Played by Online Caroline (sidebar)

Sidebar images from "How I Was Played by Online Caroline."

03-Apr-2004
Metaphoric Networks in Lexia to Perplexia (sidebar)

Sidebar images from "Metaphoric Networks in Lexia to Perplexia."

02-Apr-2004
Adrianne Wortzel's response (excerpt)

A thirst for interaction fuels Adrianne Wortzel's response.

02-Apr-2004
Brenda Laurel's response (excerpt)

Brenda Laurel takes a turn at the rules of operation for Interactive Fiction.

02-Apr-2004
Eugene Thacker's response (excerpt)

Eugene Thacker's question: "To what degree does language account for the markers and meanings of embodied difference?"

02-Apr-2004
Janet Murray's response

Janet Murray unriddles the verbal and procedural mix of Interactive Fiction.

02-Apr-2004
Jill Walker responds in turn

"Thinking around the responses," Jill Walker reconsiders how gender and identity influence the reader-reading-the-reader in Online Caroline.

02-Apr-2004
N. Katherine Hayles responds in turn

A response that bridges things, as metaphors do.

02-Apr-2004
Nick Montfort responds in turn

Nick Montfort reiterates the value of multiple perspectives on, and in, New Media.

02-Apr-2004
Warren Sack's response

Warren Sack sheds some psychosocial light on readings, like Jill Walker's, of the uncanny.